1x1x1x1 Roblox Script Keyless – Universal Script for Fun and Trolling

1x1x1x1 Roblox script gives you plenty of cool options to add fun to the games. Previously known for doing bad things in the 1x1x1x1 script is now active and working.

Using the 1x1x1x1 universal script, you can fly, add a fly pad, send a message, or make funny sounds to other players. We have tested these scripts with the Xeno executor, and they are working fine without any safety issues.

1x1x1x1 Roblox Script

Universal 1x1x1x1 GUI Mobile Script

Universal 1x1x1x1 GUI Mobile Script
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-1X1X1X1-GUI-MODDED-changed-the-names-and-messages-10246", true))()

My 1x1x1x1 Script FE GUI

My 1x1x1x1 Script FE GUI
]]
-- Gui to Lua
-- Version: 3.2

-- Instances:

local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Name = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")
local ball = Instance.new("TextButton")
local noclip = Instance.new("TextButton")
local fakelag = Instance.new("TextButton")
local plane = Instance.new("TextButton")
local destroychat = Instance.new("TextButton")
local sit = Instance.new("TextButton")
local fly = Instance.new("TextButton")
local tp = Instance.new("TextButton")
local message = Instance.new("TextButton")
local floatingpad = Instance.new("TextButton")
local r6 = Instance.new("TextButton")
local c00lgui = Instance.new("TextButton")
local rejoin = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(-0.0196145065, 168, 0.642360091, -215)
Frame.Size = UDim2.new(0, 417, 0, 280)

Name.Name = "Name"
Name.Parent = Frame
Name.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Name.Size = UDim2.new(0, 417, 0, 25)
Name.Font = Enum.Font.GothamBold
Name.Text = "1x1x1x1 Gui FE"
Name.TextColor3 = Color3.fromRGB(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14.000
Name.TextWrapped = true

Credits.Name = "Credits"
Credits.Parent = Frame
Credits.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Credits.Position = UDim2.new(3.65918211e-08, 0, 0.911999941, 0)
Credits.Size = UDim2.new(0, 416, 0, 22)
Credits.Font = Enum.Font.GothamBold
Credits.Text = "By FishNoobAhh"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextScaled = true
Credits.TextSize = 14.000
Credits.TextWrapped = true

ball.Name = "ball"
ball.Parent = Frame
ball.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ball.Position = UDim2.new(0.0511240065, 0, 0.154811308, 0)
ball.Size = UDim2.new(0, 79, 0, 31)
ball.Font = Enum.Font.GothamBold
ball.Text = "become ball"
ball.TextColor3 = Color3.fromRGB(0, 0, 0)
ball.TextScaled = true
ball.TextSize = 14.000
ball.TextWrapped = true

noclip.Name = "noclip"
noclip.Parent = Frame
noclip.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
noclip.Position = UDim2.new(0.0511240065, 0, 0.308153421, 0)
noclip.Size = UDim2.new(0, 79, 0, 31)
noclip.Font = Enum.Font.GothamBold
noclip.Text = "noclip"
noclip.TextColor3 = Color3.fromRGB(0, 0, 0)
noclip.TextScaled = true
noclip.TextSize = 14.000
noclip.TextWrapped = true

fakelag.Name = "fakelag"
fakelag.Parent = Frame
fakelag.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fakelag.Position = UDim2.new(0.0511240065, 0, 0.454681605, 0)
fakelag.Size = UDim2.new(0, 79, 0, 34)
fakelag.Font = Enum.Font.GothamBold
fakelag.Text = "fe fake lag"
fakelag.TextColor3 = Color3.fromRGB(0, 0, 0)
fakelag.TextScaled = true
fakelag.TextSize = 14.000
fakelag.TextWrapped = true
fakelag.MouseButton1Down:Connect(function()
	while true do
		game.Players.LocalPlayer.Character.Torso.Anchored = true
		game.Players.LocalPlayer.Character.Humanoid.Jump = true
		wait(0.1)
		game.Players.LocalPlayer.Character.Torso.Anchored = false
		game.Players.LocalPlayer.Character.Humanoid.Sit = true
		wait(0.1)
	end
end)
plane.Name = "plane"
plane.Parent = Frame
plane.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
plane.Position = UDim2.new(0.386630774, 0, 0.154811308, 0)
plane.Size = UDim2.new(0, 83, 0, 31)
plane.Font = Enum.Font.GothamBold
plane.Text = "become a plane"
plane.TextColor3 = Color3.fromRGB(0, 0, 0)
plane.TextScaled = true
plane.TextSize = 14.000
plane.TextWrapped = true

destroychat.Name = "destroy chat"
destroychat.Parent = Frame
destroychat.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
destroychat.Position = UDim2.new(0.391426951, 0, 0.308153421, 0)
destroychat.Size = UDim2.new(0, 83, 0, 31)
destroychat.Font = Enum.Font.GothamBold
destroychat.Text = "destroy chat fe (op warning)"
destroychat.TextColor3 = Color3.fromRGB(0, 0, 0)
destroychat.TextScaled = true
destroychat.TextSize = 14.000
destroychat.TextWrapped = true
destroychat.MouseButton1Down:Connect(function()
	for i = 1, 4 do
		local args = {
			[1] = "\194\160\194\160",
			[2] = "All"
		}

		game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
	end
end)
sit.Name = "sit"
sit.Parent = Frame
sit.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
sit.Position = UDim2.new(0.391426951, 0, 0.457778603, 0)
sit.Size = UDim2.new(0, 83, 0, 34)
sit.Font = Enum.Font.GothamBold
sit.Text = "sit"
sit.TextColor3 = Color3.fromRGB(0, 0, 0)
sit.TextScaled = true
sit.TextSize = 14.000
sit.TextWrapped = true
sit.MouseButton1Down:Connect(function()
	local human = kevyn.Parent:findFirstChild("Humanoid")
	if (human ~= nil)then
		human.Sit=true
	end
end)
fly.Name = "fly"
fly.Parent = Frame
fly.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
fly.Position = UDim2.new(0.723578513, 0, 0.154811308, 0)
fly.Size = UDim2.new(0, 89, 0, 31)
fly.Font = Enum.Font.GothamBold
fly.Text = "fly"
fly.TextColor3 = Color3.fromRGB(0, 0, 0)
fly.TextScaled = true
fly.TextSize = 14.000
fly.TextWrapped = true

tp.Name = "tp"
tp.Parent = Frame
tp.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
tp.Position = UDim2.new(0.723578513, 0, 0.308153421, 0)
tp.Size = UDim2.new(0, 89, 0, 31)
tp.Font = Enum.Font.GothamBold
tp.Text = "click to tp"
tp.TextColor3 = Color3.fromRGB(0, 0, 0)
tp.TextScaled = true
tp.TextSize = 14.000
tp.TextWrapped = true

message.Name = "message"
message.Parent = Frame
message.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
message.Position = UDim2.new(0.723578513, 0, 0.457778603, 0)
message.Size = UDim2.new(0, 89, 0, 34)
message.Font = Enum.Font.GothamBold
message.Text = "messages"
message.TextColor3 = Color3.fromRGB(0, 0, 0)
message.TextScaled = true
message.TextSize = 14.000
message.TextWrapped = true
message.MouseButton1Down:Connect(function()
	while true do
		wait(2)
		game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: MUHAWHAWHAW!! I HAVE RETURNED FOR MY REVENGE!!", "ALL")
		wait(3)
		game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: NOW YOU WILL ALL PARISH IN MY FIRE OF DOOM!!", "ALL")
		wait(3)
		game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I WILL DESTR0Y YOU ALL! YOU ARE HATERS!", "ALL")
		wait(3)
		game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU WILL NOT LIVE THROUGH MY DEADLY ATTACKS!!", "ALL")
		wait(3)
		game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: I MIGHT AS WELL CLONE YOU INTO BOTS!!", "ALL")
		wait(3)
		game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: AND THEN THOSE BOTS WILL DESTROY ROBLOX! HAHAHAHAHA!!", "ALL")
		wait(3)
		game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("1x1x1x1: YOU CAN'T STOP ME! THERES NOTHING YOU CAN DO!!", "ALL")
		wait(2)
	end
end)

floatingpad.Name = "floatingpad"
floatingpad.Parent = Frame
floatingpad.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
floatingpad.Position = UDim2.new(0.0511240065, 0, 0.620496035, 0)
floatingpad.Size = UDim2.new(0, 79, 0, 34)
floatingpad.Font = Enum.Font.GothamBold
floatingpad.Text = "floating pad (requires r6)"
floatingpad.TextColor3 = Color3.fromRGB(0, 0, 0)
floatingpad.TextScaled = true
floatingpad.TextSize = 14.000
floatingpad.TextWrapped = true

r6.Name = "r6"
r6.Parent = Frame
r6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
r6.Position = UDim2.new(0.393903613, 0, 0.620496035, 0)
r6.Size = UDim2.new(0, 79, 0, 34)
r6.Font = Enum.Font.GothamBold
r6.Text = "r15 to r6"
r6.TextColor3 = Color3.fromRGB(0, 0, 0)
r6.TextScaled = true
r6.TextSize = 14.000
r6.TextWrapped = true
r6.MouseButton1Down:Connect(function()
loadstring(game:HttpGet(('https://pastebin.com/raw/jHGVauVX'),true))()
end)
c00lgui.Name = "c00lgui"
c00lgui.Parent = Frame
c00lgui.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
c00lgui.Position = UDim2.new(0.723578513, 0, 0.620496035, 0)
c00lgui.Size = UDim2.new(0, 88, 0, 34)
c00lgui.Font = Enum.Font.GothamBold
c00lgui.Text = "fe c00lgui"
c00lgui.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lgui.TextScaled = true
c00lgui.TextSize = 14.000
c00lgui.TextWrapped = true
c00lgui.MouseButton1Down:Connect(function()
loadstring(game:GetObjects("rbxassetid://9827584846")[1].Source)()
end)
rejoin.Name = "rejoin"
rejoin.Parent = Frame
rejoin.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
rejoin.Position = UDim2.new(0.0511240065, 0, 0.76692462, 0)
rejoin.Size = UDim2.new(0, 79, 0, 34)
rejoin.Font = Enum.Font.GothamBold
rejoin.Text = "rejoin"
rejoin.TextColor3 = Color3.fromRGB(0, 0, 0)
rejoin.TextScaled = true
rejoin.TextSize = 14.000
rejoin.TextWrapped = true
rejoin.MouseButton1Down:Connect(function()
	local player = game.Players.LocalPlayer
	local gamePlaceId = game.PlaceId
	local teleportService = game:GetService("TeleportService")
	teleportService:Teleport(gamePlaceId, player)
end)

-- Scripts:

local function WVDQ_fake_script() -- ball.LocalScript 
	local script = Instance.new('LocalScript', ball)

	script.Parent.MouseButton1Click:Connect(function()
		local UserInputService = game:GetService("UserInputService")
		local RunService = game:GetService("RunService")
		local Camera = workspace.CurrentCamera
	
		local SPEED_MULTIPLIER = 30
		local JUMP_POWER = 60
		local JUMP_GAP = 0.3
	
		local character = game.Players.LocalPlayer.Character
	
		for i,v in ipairs(character:GetDescendants()) do
			if v:IsA("BasePart") then
				v.CanCollide = false
			end
		end
	
		local ball = character.HumanoidRootPart
		ball.Shape = Enum.PartType.Ball
		ball.Size = Vector3.new(5,5,5)
		local humanoid = character:WaitForChild("Humanoid")
		local params = RaycastParams.new()
		params.FilterType = Enum.RaycastFilterType.Blacklist
		params.FilterDescendantsInstances = {character}
	
		local tc = RunService.RenderStepped:Connect(function(delta)
			ball.CanCollide = true
			humanoid.PlatformStand = true
			if UserInputService:GetFocusedTextBox() then return end
			if UserInputService:IsKeyDown("W") then
				ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
			end
			if UserInputService:IsKeyDown("A") then
				ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
			end
			if UserInputService:IsKeyDown("S") then
				ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
			end
			if UserInputService:IsKeyDown("D") then
				ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
			end
			--ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0)
		end)
	
		UserInputService.JumpRequest:Connect(function()
			local result = workspace:Raycast(
				ball.Position,
				Vector3.new(
					0,
					-((ball.Size.Y/2)+JUMP_GAP),
					0
				),
				params
			)
			if result then
				ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0)
			end
		end)
	
		Camera.CameraSubject = ball
		humanoid.Died:Connect(function() tc:Disconnect() end)
	end)
end
coroutine.wrap(WVDQ_fake_script)()
local function UUBW_fake_script() -- noclip.LocalScript 
	local script = Instance.new('LocalScript', noclip)

	local noClipEnabled = false
	
	
	--Toggle noclipButton
	
	script.parent.MouseButton1Click:Connect(function()
		noClipEnabled = not noClipEnabled
		script.Parent.Text = noClipEnabled and "No-Clip: ON" or "No-Clip: OFF"
		if noClipEnabled then
			-- Enable Button
			game:GetService("RunService").Stepped:Connect(function()
				if noClipEnabled then
					for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
						if part:IsA("BasePart") and part.CanCollide then
							part.CanCollide = false
						end
					end
				end
			end)
		else
			--Disable noclipButton
			for _, part in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
				if part:IsA("BasePart") then
					part.CanCollide = true
				end
			end
		end
	end)
end
coroutine.wrap(UUBW_fake_script)()
local function JLHA_fake_script() -- plane.LocalScript 
	local script = Instance.new('LocalScript', plane)

	function click()
	repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil;
	wait(0.4) 
	for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do 
	if v ~= script then 
	v:Destroy() 
	end 
	end 
	
	local player = game:service("Players").LocalPlayer
	local mouse = player:GetMouse() 
	local cam = workspace.CurrentCamera 
	local char = player.Character 
	local Torsoz = char:findFirstChild("Torso") 
	local NV = Vector3.new() 
	local Main 
	local W,S = false,false 
	local DoublePress = {nil,0} 
	script.Parent = char 
	
	local TrailParts = {} 
	local Acceleration = 0.08 
	local Speed = 0 
	local MinSpeed = 0 
	local MaxSpeed = 3.2 
	local DesiredDirection = cam.CoordinateFrame.lookVector 
	local Direction = DesiredDirection 
	local Roll = 0 
	local AllowTrails = true 
	
	script.Name = "AdvFlight" 
	
	local P = Instance.new("Part") 
	P.Anchored = true 
	P.CanCollide = false 
	P.Name = "Part" 
	P.formFactor = "Custom" 
	P.Size = Vector3.new(0.2,0.2,0.2) 
	P.Locked = true 
	P.TopSurface = 10 
	P.BottomSurface = 10 
	P.FrontSurface = 10 
	P.BackSurface = 10 
	P.LeftSurface = 10 
	P.RightSurface = 10 
	P.Material = "Pebble" 
	P.BrickColor = BrickColor.new("White") 
	
	local shipp 
	local shadow 
	local campart 
	
	function RAY(pos, dir, startpos, endpos, distleft, collidedlist) 
	collidedlist = collidedlist or {char} 
	startpos = startpos or pos 
	distleft = distleft or dir.unit * dir.magnitude 
	endpos = endpos or pos + distleft 
	local ray = Ray.new(pos, distleft) 
	local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) 
	if hitz ~= nil then 
	if hitz.CanCollide == false then 
	table.insert(collidedlist, hitz) 
	local newpos = enz 
	local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) 
	if newdistleft ~= NV then 
	return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) 
	end 
	end 
	end 
	return hitz, enz, ray 
	end 
	
	function FindSurface(part, position) 
	local obj = part.CFrame:pointToObjectSpace(position) 
	local siz = part.Size/2 
	for i,v in pairs(Enum.NormalId:GetEnumItems()) do 
	local vec = Vector3.FromNormalId(v) 
	local wvec = part.CFrame:vectorToWorldSpace(vec) 
	local vz = (obj)/(siz*vec) 
	if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
	return wvec,vec 
	end 
	end 
	if part.className == "WedgePart" then 
	return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) 
	end 
	end 
	
	function HSV(H,S,V) 
	H = H % 360 
	local C = V * S 
	local H2 = H/60 
	local X = C * (1 - math.abs((H2 %2) -1)) 
	local color = Color3.new(0,0,0) 
	if H2 <= 0 then 
	color = Color3.new(C,0,0) 
	elseif 0 <= H2 and H2 <= 1 then 
	color = Color3.new(C,X,0) 
	elseif 1 <= H2 and H2 <= 2 then 
	color = Color3.new(X,C,0) 
	elseif 2 <= H2 and H2 <= 3 then 
	color = Color3.new(0,C,X) 
	elseif 3 <= H2 and H2 <= 4 then 
	color = Color3.new(0,X,C) 
	elseif 4 <= H2 and H2 <= 5 then 
	color = Color3.new(X,0,C) 
	elseif 5 <= H2 and H2 <= 6 then 
	color = Color3.new(C,0,X) 
	end 
	local m = V - C
	return Color3.new(color.r + m, color.g + m, color.b + m) 
	end 
	
	function Build(shiptype) 
	AllowTrails = true 
	for i, v in pairs(char:children()) do 
	if v.className == "Model" and v.Name == "Ship" then 
	v:remove() 
	end 
	end 
	for i, v in pairs(TrailParts) do 
	for _,V in pairs(v[3]) do 
	V:Destroy() 
	end 
	end 
	local mdl = Instance.new("Model", char) 
	mdl.Name = "Ship" 
	
	------------------------ Speeder Ship Type -----------------------------
	if shiptype == "Speeder" then 
	
	shipp = P:Clone() 
	shipp.Parent = mdl 
	shipp.Size = Vector3.new(1,1,2.2) 
	local shipwing1 = P:Clone() 
	shipwing1.Parent = mdl 
	shipwing1.Size = Vector3.new(0.6,1.2,2) 
	local mesh = Instance.new("SpecialMesh", shipwing1) 
	mesh.MeshType = "Wedge" 
	local shipwing2 = shipwing1:Clone() 
	shipwing2.Parent = mdl 
	campart = P:Clone() 
	campart.Transparency = 1 
	local shipwing21 = P:Clone() 
	shipwing21.Parent = mdl 
	shipwing21.Size = Vector3.new(0.32,1.1,2.6) 
	local mesh = Instance.new("SpecialMesh", shipwing21) 
	mesh.MeshType = "Wedge" 
	local shipwing22 = shipwing21:Clone() 
	shipwing22.Parent = mdl 
	campart = P:Clone() 
	campart.Transparency = 1 
	
	local shipwi = P:Clone() 
	shipwi.Parent = mdl 
	shipwi.Size = Vector3.new(1,1,1.2) 
	local mesh = Instance.new("SpecialMesh", shipwi) 
	mesh.MeshType = "Wedge" 
	local shipwi2 = P:Clone() 
	shipwi2.Parent = mdl 
	shipwi2.Size = Vector3.new(0.7,0.7,0.84) 
	shipwi2.Material = "SmoothPlastic" 
	shipwi2.BrickColor = BrickColor.new("Pastel blue") 
	shipwi2.Reflectance = 0.6 
	local mesh = Instance.new("SpecialMesh", shipwi2) 
	mesh.MeshType = "Wedge" 
	
	shadow = P:Clone() 
	shadow.Parent = mdl 
	shadow.Name = "Shadow" 
	shadow.Material = "SmoothPlastic" 
	shadow.BrickColor = BrickColor.new("Really black") 
	local mesh = Instance.new("SpecialMesh",shadow) 
	mesh.MeshType = "Sphere" 
	
	TrailParts = {} 
	table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18}) 
	table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) 
	table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) 
	for _, V in pairs(TrailParts) do 
	for i = 1, V[7] do 
	local p = P:Clone() 
	local mesh = Instance.new("SpecialMesh", p) 
	mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" 
	mesh.TextureId = "http://www.roblox.com/asset/?id=48358980" 
	p.BrickColor = BrickColor.new("Dark stone grey") 
	table.insert(V[3],p) 
	end 
	end 
	
	function ReposParts() 
	shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2) 
	shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2) 
	shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2) 
	shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2) 
	shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7) 
	shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015) 
	campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0) 
	end 
	cam.CameraSubject = campart 
	cam.CameraType = "Track" 
	
	shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p 
	ReposParts() 
	
	end 
	
	AllowTrails = true 
	end 
	Build("Speeder") 
	
	function B1D() 
	Build("Speeder") 
	end 
	
	function RollThatSht(direc) 
	if Roll == 0 then 
	for i = 1, 50 do 
	Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc 
	wait(0.02) 
	end 
	Roll = 0 
	end 
	end 
	
	function KD(key) 
	if key == "w" then 
	W = true 
	elseif key == "s" then 
	S = true 
	end 
	
	local rollpls = 0 
	if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then 
	DoublePress = {nil,0} 
	if key == "a" then 
	rollpls = -1 
	elseif key == "d" then 
	rollpls = 1 
	end 
	end 
	
	DoublePress = {key,tick()} 
	if rollpls ~= 0 then 
	RollThatSht(rollpls) 
	end 
	end 
	
	function KU(key) 
	if key == "w" then 
	W = false 
	elseif key == "s" then 
	S = false 
	end 
	end 
	
	function Equip() 
	end 
	
	function Unequip() 
	end 
	
	mouse.Icon = "rbxasset://textures\\GunCursor.png" 
	mouse.Button1Down:connect(B1D) 
	mouse.KeyDown:connect(KD) 
	mouse.KeyUp:connect(KU) 
	
	
	
	local count = 0 
	local hue = 0 
	--game:GetService("RunService").Stepped:connect(function() 
	while wait(0.02) do 
	
	------ Speed --------
	local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
	if W == true then 
	Speed = Speed + valu 
	elseif S == true then 
	Speed = Speed - valu 
	end 
	if Speed > MaxSpeed then 
	Speed = MaxSpeed 
	elseif Speed < MinSpeed then 
	Speed = MinSpeed 
	end 
	
	------ left/right tilt ---------
	local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z))) 
	local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z))) 
	local swing = 0 
	if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then 
	swing = target-current 
	else 
	swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360) 
	end 
	
	DesiredDirection = cam.CoordinateFrame.lookVector 
	------ direction smoothening ------ 
	local dir = DesiredDirection.unit 
	if Direction ~= dir then 
	if (Direction - dir).magnitude < 0.01 then 
	Direction = dir 
	else 
	local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10 
	Direction = (Direction + dist).unit 
	end 
	end 
	
	shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2)) 
	ReposParts() 
	
	------ shadow ------
	local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0)) 
	local angles = CFrame.new() 
	if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then 
	local wvec,vec = FindSurface(ghitz,genz) 
	angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0) 
	elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then 
	angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0) 
	end 
	shadow.CFrame = CFrame.new(genz) * angles 
	shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5)
	shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26)
	
	------- Trails ----------------------- 
	if AllowTrails == true then 
	count = (count+1)%1 
	hue = (hue+1) % 360
	local rgb = HSV(hue,0.65,0.85) 
	for _,v in pairs(TrailParts) do 
	local to = (v[1].CFrame * v[5]).p
	if Speed > MinSpeed + 0.2 then 
	v[2] = (v[2]%#v[3]) + 1 
	v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0) 
	v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6]) 
	v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b) 
	v[3][v[2]].Transparency = 0.15 
	v[3][v[2]].Parent = game.Players.LocalPlayer.Character
	else 
	v[2] = (v[2]%#v[3]) + 1 
	v[3][v[2]].Parent = nil 
	end 
	
	v[4] = to 
	end 
	end 
	
	end 
	--end) 
	
	-- 138098590 -- plane destroyed sound 
	-- 133082569 -- propeller 2 
	-- 135645246 -- propeller 1 
	--[[ Possible Game names 
	Aeroscape
	Airbound
	Aerialtude
	]]
	end
	
	script.Parent.MouseButton1Down:connect(click)
end
coroutine.wrap(JLHA_fake_script)()
local function SSWSNG_fake_script() -- fly.LocalScript 
	local script = Instance.new('LocalScript', fly)

	speeds = 1
	
	local speaker = game:GetService("Players").LocalPlayer
	
	local chr = game.Players.LocalPlayer.Character
	local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
	
	nowe = false
	
	
	script.parent.MouseButton1Down:connect(function()
	
		if nowe == true then
			nowe = false
	
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
			speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
		else 
			nowe = true
	
	
	
			for i = 1, speeds do
				spawn(function()
	
					local hb = game:GetService("RunService").Heartbeat	
	
	
					tpwalking = true
					local chr = game.Players.LocalPlayer.Character
					local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
					while tpwalking and hb:Wait() and chr and hum and hum.Parent do
						if hum.MoveDirection.Magnitude > 0 then
							chr:TranslateBy(hum.MoveDirection)
						end
					end
	
				end)
			end
			game.Players.LocalPlayer.Character.Animate.Disabled = true
			local Char = game.Players.LocalPlayer.Character
			local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
	
			for i,v in next, Hum:GetPlayingAnimationTracks() do
				v:AdjustSpeed(0)
			end
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
			speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
			speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
		end
	
	
	
	
		if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
	
	
	
			local plr = game.Players.LocalPlayer
			local torso = plr.Character.Torso
			local flying = true
			local deb = true
			local ctrl = {f = 0, b = 0, l = 0, r = 0}
			local lastctrl = {f = 0, b = 0, l = 0, r = 0}
			local maxspeed = 50
			local speed = 0
	
	
			local bg = Instance.new("BodyGyro", torso)
			bg.P = 9e4
			bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
			bg.cframe = torso.CFrame
			local bv = Instance.new("BodyVelocity", torso)
			bv.velocity = Vector3.new(0,0.1,0)
			bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
			if nowe == true then
				plr.Character.Humanoid.PlatformStand = true
			end
			while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
				game:GetService("RunService").RenderStepped:Wait()
	
				if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
					speed = speed+.5+(speed/maxspeed)
					if speed > maxspeed then
						speed = maxspeed
					end
				elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
					speed = speed-1
					if speed < 0 then
						speed = 0
					end
				end
				if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
					bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
					lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
				elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
					bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
				else
					bv.velocity = Vector3.new(0,0,0)
				end
				--	game.Players.LocalPlayer.Character.Animate.Disabled = true
				bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
			end
			ctrl = {f = 0, b = 0, l = 0, r = 0}
			lastctrl = {f = 0, b = 0, l = 0, r = 0}
			speed = 0
			bg:Destroy()
			bv:Destroy()
			plr.Character.Humanoid.PlatformStand = false
			game.Players.LocalPlayer.Character.Animate.Disabled = false
			tpwalking = false
	
	
	
	
		else
			local plr = game.Players.LocalPlayer
			local UpperTorso = plr.Character.UpperTorso
			local flying = true
			local deb = true
			local ctrl = {f = 0, b = 0, l = 0, r = 0}
			local lastctrl = {f = 0, b = 0, l = 0, r = 0}
			local maxspeed = 50
			local speed = 0
	
	
			local bg = Instance.new("BodyGyro", UpperTorso)
			bg.P = 9e4
			bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
			bg.cframe = UpperTorso.CFrame
			local bv = Instance.new("BodyVelocity", UpperTorso)
			bv.velocity = Vector3.new(0,0.1,0)
			bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
			if nowe == true then
				plr.Character.Humanoid.PlatformStand = true
			end
			while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
				wait()
	
				if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
					speed = speed+.5+(speed/maxspeed)
					if speed > maxspeed then
						speed = maxspeed
					end
				elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
					speed = speed-1
					if speed < 0 then
						speed = 0
					end
				end
				if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
					bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
					lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
				elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
					bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
				else
					bv.velocity = Vector3.new(0,0,0)
				end
	
				bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
			end
			ctrl = {f = 0, b = 0, l = 0, r = 0}
			lastctrl = {f = 0, b = 0, l = 0, r = 0}
			speed = 0
			bg:Destroy()
			bv:Destroy()
			plr.Character.Humanoid.PlatformStand = false
			game.Players.LocalPlayer.Character.Animate.Disabled = false
			tpwalking = false
	
	
	
		end
	
	
	
	
	
	end)
	
	local tis
end
coroutine.wrap(SSWSNG_fake_script)()
local function GYRIVDI_fake_script() -- tp.LocalScript 
	local script = Instance.new('LocalScript', tp)

	script.Parent.MouseButton1Click:Connect(function()
		mouse = game.Players.LocalPlayer:GetMouse()
		tool = Instance.new("Tool")
		tool.RequiresHandle = false
		tool.Name = "Click Teleport"
		tool.Activated:connect(function()
			local pos = mouse.Hit+Vector3.new(0,2.5,0)
			pos = CFrame.new(pos.X,pos.Y,pos.Z)
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
		end)
		tool.Parent = game.Players.LocalPlayer.Backpack
	end)
end
coroutine.wrap(GYRIVDI_fake_script)()
local function BCBQLZ_fake_script() -- floatingpad.LocalScript 
	local script = Instance.new('LocalScript', floatingpad)

	script.Parent.MouseButton1Click:Connect(function()
		local name = game.Players.LocalPlayer.Name
	
		local p = Instance.new("Part")
		p.Parent = workspace
		p.Locked = true
		p.Color = Color3.new(0.666667, 0, 0)
		p.Size = Vector3.new(8, 1.2, 8)
		p.Anchored = true
		local m = Instance.new("CylinderMesh")
		m.Scale = Vector3.new(1, 0.5, 1)
		m.Parent = p
		while true do
			p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
			wait()
		end
	end)
end
coroutine.wrap(BCBQLZ_fake_script)()
local function KXYQAXQ_fake_script() -- Frame.UIDrag 
	local script = Instance.new('LocalScript', Frame)

	-- Made by Real_IceyDev (@lceyDex) --
	-- Simple UI dragger (PC Only/Any device that has a mouse) --
	
	local UIS = game:GetService('UserInputService')
	local frame = script.Parent
	local dragToggle = nil
	local dragSpeed = 0.25
	local dragStart = nil
	local startPos = nil
	
	local function updateInput(input)
		local delta = input.Position - dragStart
		local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
			startPos.Y.Scale, startPos.Y.Offset + delta.Y)
		game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
	end
	
	frame.InputBegan:Connect(function(input)
		if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then 
			dragToggle = true
			dragStart = input.Position
			startPos = frame.Position
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragToggle = false
				end
			end)
		end
	end)
	
	UIS.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			if dragToggle then
				updateInput(input)
			end
		end
	end)
end
coroutine.wrap(KXYQAXQ_fake_script)()
local function GEVXYR_fake_script() -- ScreenGui.notfication 
	local script = Instance.new('LocalScript', ScreenGui)

	wait(2)
	game:GetService("StarterGui"):SetCore("SendNotification", {
		Title = "now loaded lol";
		Text = "By FishNoobAhh";
		Icon = "";
		Duration = 10; 
		Button1 = "yes sirrr";
	})
end
coroutine.wrap(GEVXYR_fake_script)()
local function PYIQX_fake_script() -- ScreenGui.messageload 
	local script = Instance.new('LocalScript', ScreenGui)

	if script.Parent.Enabled == true then
		local m = Instance.new("Message", game.Workspace)
		m.Text = "1x1x1x1 gui fe Loading..."
		wait(2)
		m:Destroy()
		script:Destroy()
	else
	
	end
end
coroutine.wrap(PYIQX_fake_script)()

1x1x1x1 Universal Script R6 V2

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

-- green aura with flies
local function createMatrixAura()
	for _, partName in {"HumanoidRootPart", "UpperTorso", "Torso"} do
		local part = character:FindFirstChild(partName)
		if part then
			local aura = Instance.new("ParticleEmitter")
			aura.Name = "MatrixAura"
			aura.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
			aura.LightEmission = 0.8
			aura.Size = NumberSequence.new({
				NumberSequenceKeypoint.new(0, 2),
				NumberSequenceKeypoint.new(1, 0.5)
			})
			aura.Texture = "rbxassetid://243660364"
			aura.Transparency = NumberSequence.new({
				NumberSequenceKeypoint.new(0, 0.1),
				NumberSequenceKeypoint.new(1, 1)
			})
			aura.Rate = 180
			aura.Lifetime = NumberRange.new(1, 2)
			aura.Speed = NumberRange.new(1, 2)
			aura.SpreadAngle = Vector2.new(60, 60)
			aura.VelocitySpread = 40
			aura.ZOffset = -1.2
			aura.LockedToPart = true
			aura.Parent = part
		end
	end
end

-- sword spawning
local function createSword()
	local model = Instance.new("Model")
	model.Name = "DarkheartSword"

	local handle = Instance.new("Part")
	handle.Name = "Handle"
	handle.Size = Vector3.new(0.2, 3.5, 0.2)
	handle.Material = Enum.Material.Neon
	handle.BrickColor = BrickColor.new("Really black")
	handle.CanCollide = false

	local blade = Instance.new("Part")
	blade.Size = Vector3.new(0.4, 2.5, 0.4)
	blade.Material = Enum.Material.ForceField
	blade.BrickColor = BrickColor.new("Really red")
	blade.Transparency = 0.3
	blade.CanCollide = false
	blade.Position = handle.Position + Vector3.new(0, 1.5, 0)

	local weld = Instance.new("WeldConstraint")
	weld.Part0 = handle
	weld.Part1 = blade
	weld.Parent = handle

	handle.Parent = model
	blade.Parent = model
	model.PrimaryPart = handle

	return model
end

-- animation tool with swords
local animator = humanoid:WaitForChild("Animator")

local function createAnimationToolWithSwords(toolName, animationId)
	local tool = Instance.new("Tool")
	tool.Name = toolName
	tool.RequiresHandle = false
	tool.CanBeDropped = false

	local equippedTrack = nil
	local swordsFolder = nil

	tool.Equipped:Connect(function()
		-- Stop current animations
		for _, track in pairs(animator:GetPlayingAnimationTracks()) do
			track:Stop()
		end

		-- play animation
		local anim = Instance.new("Animation")
		anim.AnimationId = animationId
		equippedTrack = humanoid:LoadAnimation(anim)
		equippedTrack.Looped = true
		equippedTrack:Play()

		-- spawn swords
		swordsFolder = Instance.new("Folder")
		swordsFolder.Name = "EquippedSwords"
		swordsFolder.Parent = character

		local function attachSwordToWithFolder(part)
			local sword = createSword()
			sword:SetPrimaryPartCFrame(part.CFrame * CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(90), 0, 0))
			sword.Parent = swordsFolder

			local weld = Instance.new("WeldConstraint")
			weld.Part0 = part
			weld.Part1 = sword.PrimaryPart
			weld.Parent = sword.PrimaryPart
		end

		if humanoid.RigType == Enum.HumanoidRigType.R15 then
			local rightHand = character:FindFirstChild("RightHand")
			local leftHand = character:FindFirstChild("LeftHand")
			if rightHand and leftHand then
				attachSwordToWithFolder(rightHand)
				attachSwordToWithFolder(leftHand)
			end
		else
			local rightArm = character:FindFirstChild("Right Arm")
			local leftArm = character:FindFirstChild("Left Arm")
			if rightArm and leftArm then
				attachSwordToWithFolder(rightArm)
				attachSwordToWithFolder(leftArm)
			end
		end
	end)

	tool.Unequipped:Connect(function()
		-- stop animation
		if equippedTrack and equippedTrack.IsPlaying then
			equippedTrack:Stop()
		end

		-- remove swords
		if swordsFolder then
			swordsFolder:Destroy()
			swordsFolder = nil
		end
	end)

	tool.Parent = player.Backpack
end

-- spawn aura
createMatrixAura()

-- spawn the two tools
createAnimationToolWithSwords("Slash", "rbxassetid://45913583")
createAnimationToolWithSwords("Mass Infection", "rbxassetid://48146273")

-- disable default animations
if character:FindFirstChild("t4t_animateR6") then
	character.t4t_animateR6.Enabled = false
elseif character:FindFirstChild("Animate") then
	character.Animate.Enabled = false
end

-- stop all current animations
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
	track:Stop()
end

-- movement animations
local jumpAnimation = Instance.new("Animation")
jumpAnimation.AnimationId = "rbxassetid://97170520"
local jumpTrack = humanoid:LoadAnimation(jumpAnimation)
jumpTrack.Looped = false

local walkAnimation = Instance.new("Animation")
walkAnimation.AnimationId = "rbxassetid://92576399"
local walkTrack = humanoid:LoadAnimation(walkAnimation)
walkTrack.Looped = true

local idleAnimation = Instance.new("Animation")
idleAnimation.AnimationId = "rbxassetid://73033590"
local idleTrack = humanoid:LoadAnimation(idleAnimation)
idleTrack.Looped = true

humanoid.StateChanged:Connect(function(_, newState)
	if newState == Enum.HumanoidStateType.Jumping then
		jumpTrack:Play()
		jumpTrack:AdjustSpeed(1)
		jumpTrack.TimePosition = 0.2
	elseif newState == Enum.HumanoidStateType.Landed then
		jumpTrack:Stop()
	end
end)

game:GetService("RunService").RenderStepped:Connect(function()
	local isMoving = humanoid.MoveDirection.Magnitude > 0
	local isOnGround = humanoid.FloorMaterial ~= Enum.Material.Air

	if isMoving and isOnGround then
		if not walkTrack.IsPlaying then
			walkTrack:Play()
		end
		if idleTrack.IsPlaying then
			idleTrack:Stop()
		end
	else
		if walkTrack.IsPlaying then
			walkTrack:Stop()
		end
		if not idleTrack.IsPlaying and not jumpTrack.IsPlaying then
			idleTrack:Play()
		end
	end
end)

How to run the Roblox 1x1x1x1 Roblox Script?

To run the Xeno 1x1x1x1 Roblox script and use all these extra features, you need a Roblox script executor. Follow the steps below:

  • First of all, go to xeno-executors.org and download latest version of Xeno on your Windows or laptop.
  • Now extract the zip folder and open the exe file.
  • Open the Roblox app on PC and sign in, then search for any Roblox game and hit the Play button.
  • Click on Xeno and click the attach button that will link the executor with the Roblox client.
  • Copy any keyless 1x1x1x1 Roblox scripts from the above list and paste them into Xeno.
  • Click the Execute button and wait for the script to load.
  • A script UI will load where you can enable any features.

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